I stopped playing World of Warcraft some time ago, after maxing out to level 70. When I started playing again, after a time away, it was at the urging of my Sister-in-Law and her husband who had created a guild. They were already level 70, so I pushed to catch up, and the most fun was chatting with everyone rather than playing together — in WoW it’s bad for a high-level to group with lower levels because the lower levels do not receive enough points when working together — that is, that the higher level player contributes so much to the fighting that it wouldn’t be fair for the lowbie to get the same points.
So I finally got to level 70, but by then the other high-level guildies had already run the high-level instances. I didn’t want to ask them to trudge through them again. Plus I don’t like the long instanced dungeons in WoW — they take hours and hours to complete. Some of them require 6 hours on day one, then you have to save your spot and come back to do another 4-6 hours to complete it; assuming you actually get through it. That’s a bit onerous for a game, I think, and I don’t understand how anyone finds that fun. Sounds like work to me.
Top that off with the fact that to get to the next dungeons, the ones that everyone else was working, you must do the previous ones, or else your gear (armor and weapons) wouldn’t see you through the next ones. There’s no other way to get the gear you need than to do the first dungeons.
Then the guild fell apart, people weren’t on regularly anymore — same old stuff. It’s the same with every MMO (Massively Multiplayer Online). I got bored and quit. At first I went through a bit of withdrawl, then I realized my life again around home lol. All in all, it was a good thing to stop playing.
When I did want to play something though, there was little to keep me interested. There’s nothing quite like booting up a game and playing with your friends. I’m recently back into Everquest 2 — it’s changed a lot since it first came out.
In EQ2, higher levels are able to play with lower levels through a couple of different mechanics, so that’s encouraging. Eventually, the same things will happen — the guild will fall apart or I’ll get bored, but hopefully it’ll be fun until then.
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November 18, 2008 at 3:25 am
Aww man what the hell, EQ….. you gotta be on drugs lol. If they’re good, hit me up lol. If it makes you feel better, your missed. I too moved on for a bit, but then came back about a month before the new expansion came out. So far, I’m liking it. I’m in a new guild, as Wrath has just about…OK it pretty much has, disband. I was hoping that with the expansion people would start coming back, but none have. It’s disheartening, but eah, you got to move on no? Well anyway, if you ever decide to come back, I’ll be there with my heart on my sleeve lol. hit me up sometime man. good job on the site BTW.
November 24, 2008 at 5:01 pm
aw, don’t be hatin’ lol
EQ is cool — the guild we’re in is cool too — though they’re slowing down on recruiting.
I really don’t expect the WoW pop to pick up with the expansion. The only real advantage of the expansion is the increased level cap and the Deathknight. Deathknight looks cool as hell, but everybody’s gonna get one, then what? World of Deathknights? Lame.
Too many kiddies running around ganking for my liking, though I suppose with 10 million subscribers the lowest common denominators will appear to be running the roost.
EQ2 has a lot of customization options, which is pretty cool. I’m actually building a Battle-Priest. Let’s see you roll one of those on WoW =) — well, I guess there is the Pally — /meh
I just got really bored and hated the required dungeon progression thing — you shouldn’t be locked in to needing to do things like that in a certain order. What’s the point if you can’t actually play with people who are of different levels?
Dave